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- #SNIPER GHOST WARRIOR CONTRACTS 2 OIL FIELD UPGRADE#
- #SNIPER GHOST WARRIOR CONTRACTS 2 OIL FIELD SERIES#
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Whenever you want to open the telescope, mask, and thermal imager in the dark, confirm the distribution of enemies in the distance or nearby, and mark their locations one by one.Īnd after deciding the order of action, execute them one by one-this is what I think is the most interesting part of sniper warfare. To put it bluntly, before aiming, you also need to add a pre-step: observation. At this time, you have to rely on the telescope. I also neglected to mention the point just now, which is to confirm the distance of the target. If you don't understand this, you will basically be unable to play later.
#SNIPER GHOST WARRIOR CONTRACTS 2 OIL FIELD SERIES#
Players in the series can understand it, but for novices, it may really need a process of adaptation, so don't skip the tutorial. In fact, this gameplay is a continuation from the previous generation. Then circle the opponent's head between 1150 meters and 1200 meters-about 1184 meters, and then Observe the streamline again, make the head coincide with the streamline (don't care about some errors), after the adjustment, take a deep breath, pull the trigger, almost 100% headshot. Take the following picture as an example, the target is 1184 meters away from me, then I adjust the scale on the right side of the sniper scope to 1100-1150-1200. In other words, you have to adjust the two factors before you can fire. These two are the indicators that you need to refer to before pulling the trigger. You need to adjust its value according to the distance of the current target a white streamline flashes next to it from time to time, which represents the wind direction and deflection. You can see that after opening the lens, a scale marking the distance will be displayed on the right side of the lens. Because in this (series) game, the sniper gameplay is not the same as the commonly known "direct aiming" and "prejudgment". As a topical gameplay, sniper is the core part of the game, but here we need to introduce its mechanism first. In fact, from here, the game is clearly divided into two parts: one is sneaking-passing through the enemy's camp to the observation deck the other is fixed-point (super-distance) sniping. Your main goals are distributed in various areas, and you can choose the order of completion. Just like before, this is a semi-open map. The thermal imaging of the visor requires you to press and hold the visor button for a long time.Īs you can see from my description, I am very satisfied with the performance of the first picture, or the first group of contracts.
#SNIPER GHOST WARRIOR CONTRACTS 2 OIL FIELD UPGRADE#
Buy a sentry post, upgrade the silencer, and easily solve a team of 2-3 people.Ĩ. The remote is heavy, and the classic is light or medium (remember to add silence).ħ. Before starting the contract, check whether the contract is written on the upper right side of the contract whether it is remote or classic. Look at the contract and prepare the gun. Armor (Heavy Armored Soldiers die by 1 ordinary bullet), Electromagnetic + Anything will do.Ħ. Upgrade the magazine of the sniper rifle + special bullet, so you can use 2 special bullets, light and medium sniper rifles must be long with electromagnetic + armor piercing (armor piercing bullets hit heavy soldiers), heavy snipers don't need to be worn. Interrogating him will give you the location of the assassination target, but not for other soldiers, so you don't need to deliberately interrogate.ĥ. If you interrogate a soldier, it will help you mark all nearby enemies, saving you the trouble of spotting investigation.
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When the bullet closes-up, the time will stop, even if he is running, he will hit.Ĥ. If the target is running away, you can aim at him with the red dot and bet whether the close-up will be triggered when the bullet is close-up. You can use it to mark the enemy under other probes.ģ. The yellow CCTV character under the controller is the probe port, which cannot be defeated. Use electromagnetic bombs to shoot the red control panel of the base or electromagnetic grenade, other controller switches can be directly Use bullets, there is no need to waste electromagnetic bombs. If your mark disappears, it means that there is an anti-detection machine around, which looks similar to radar (it will turn on).
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The yellow flashing on the edge of the minimap indicates that there are collectibles in that direction.Ģ.